The Heart of the Game: Understanding the Points System!

Realise your potential in fantasy cricket!

Cricket player

At Playpulsin, we believe in rewarding players for their deep understanding of the game. Our Points System is designed to challenge your cricket knowledge and strategy by awarding points for every action that happens during a match.

Batting Points

Each Run Scored +1
Each Four +1
Each Six +2
Reaching 30 Runs +4
Reaching 50 Runs +8
Century (100 Runs) +16
Strike Rate 80-100 +2
Strike Rate over 100 +4
Duck (Out with No Runs) -2
Golden Duck (Out on First Ball) -4

Bowling Points

Each Wicket Taken +25
Maiden Over (No Runs) +8
3 Wickets in a Match +4
4 Wickets in a Match +8
5+ Wickets in a Match +16
Economy Rate < 4.00 +6
Economy Rate 4.00-5.00 +4
Economy Rate 5.00-6.00 +2
Economy Rate > 9.00 -2
Economy Rate > 11.00 -4

Fielding Points

Each Catch +8
Stumping +12
Run Out (Direct Hit) +10
Run Out (Indirect/Assist) +6
Dropped Catch -2

Achievement Bonuses

Man of the Match +25
Selected for Dream Team +5
Player's Team Wins +5
Captain of Winning Team +5

Match Format Bonuses

Test: Each Over Bowled in First Pair +0.5
Test: Half Day's Batting Without Elimination +4
Test: Full Day Batting Without Elimination +10
T20: Dot-Ball Bowling +0.5
T20: Participation in Super Over +4
T20: Strike Rate > 150 (min. 20 runs) +6
T20: Economy Rate < 6.00 (min. 2 overs) +6

Role Multipliers

Team Captain ×2
Vice-Captain ×1.5
Booster (Special Player, once per season) ×3

Impact Player

Player Declared "Impact Player" +10
Impact Player Makes Decisive Contribution +15

Tournament Bonuses

Playoff Play ×1.25
Final Play ×1.5
International Tournament ×1.2

Team Formation and Transfer Rules

To ensure fair play and strategic depth, our system includes the following team formation rules:

  • Team Limits: Maximum 7 players from one real team
  • Position Requirements: Minimum 3 bowlers, minimum 3 batsmen, minimum 1 wicket keeper
  • Budget System: Each fantasy team starts with 100 credits
  • Player Valuation: Players are valued based on form, popularity, and performance (±0.5 credits per match)
  • Transfers: 2 free transfers per round, with -4 points for each additional transfer

The Points System is the foundation of your fantasy cricket success. By understanding how points are awarded for every key action during a match, you can make smarter team selections and build a winning strategy. Whether it's a century, a five-wicket haul, or a stunning catch, every key moment contributes to your team's success.

Example Calculation

A player scores 72 runs with 8 fours and 2 sixes at a strike rate above 100 in a Test match, facing 20 overs in the first pair:

  • Runs: 72 × 1 = 72 points
  • 50+ Run Bonus: 8 points
  • Fours: 8 × 1 = 8 points
  • Sixes: 2 × 2 = 4 points
  • Strike Rate > 100: 4 points
  • First Pair (Test): 20 × 0.5 = 10 points
  • Base Total: 106 points
  • If Captain (×2): 212 points